P+ - King Dedede - Subaction - AttackDash
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Stats
IASA: |
67 |
Hitboxes active: |
26-35 |
Hitbox set 0 hits: |
26 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:26-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
35 |
95 |
35 |
Normal |
Thwomp |
false |
3 |
9 |
8 |
|
0 |
1 |
14 |
35 |
95 |
35 |
Normal |
Thwomp |
false |
3 |
8 |
7 |
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Frames:30-35
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
35 |
95 |
35 |
Normal |
Thwomp |
false |
3 |
6 |
6 |
|
0 |
1 |
10 |
35 |
95 |
35 |
Normal |
Thwomp |
false |
3 |
6 |
6 |
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Scripts
Main
- AsyncWait(7.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- AsyncWait(25.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 35, wdsk: 0, kbg: 95, shield_damage: 3, bkb: 35, size: 6.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 95, shield_damage: 3, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 2.9, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- Armor { armor_type: None, tolerance: 0.0 }
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 10 }
- AsyncWait(35.0)
- DeleteAllHitBoxes
- AsyncWait(66.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 75 }
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(25.0)
- ScreenShake { magnitude: 1 }
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(4.0)
- RemoveFlashEffect
SFX
- AsyncWait(7.0)
- SoundEffect1(1023)
- SyncWait(9.0)
- SoundEffect1(953)
- SyncWait(9.0)
- SoundEffectOther2(1008)
- SyncWait(20.0)
- SoundEffect1(997)
- SyncWait(20.0)
- SoundEffect1(999)
- SyncWait(6.0)
- SoundEffect1(997)
Other
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 15 }
- AsyncWait(25.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(25.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(60.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }